3rd ability replaced with Heal
Origin » Devlog
Upon hearing your valuable feedback, I've replaced a confusing mechanic with something simpler and better.
Changes made:
- Fixed several animation transition bugs.
- Fixed several animation transition bugs.
- Controls are now even more responsive, this is done by giving priority to skills, now you can activate your skill and not wait until the player stops performing its previous animation..
- Skill: Absorb Slimes removed, replaced with Heal. (Absorbing slimes was the only way to gain powers - used for activating skills)
- Skill: Heal added. Use 1 power to heal your character.
- Dead monsters now has a chance to drop items. (currently, only Power Orbs)
- Full-screen scale fixed.
More is on the way, thanks for all the feedbacks ;)
Files
origin_mac.zip 34 MB
Oct 24, 2020
origin_linux.zip 34 MB
Oct 24, 2020
origin_w64.zip 33 MB
Oct 24, 2020
origin_web.zip Play in browser
Oct 24, 2020
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Origin
Fight hordes of enemies with turrets
Status | Prototype |
Author | Alex Sam L |
Genre | Action, Platformer |
Tags | 2D, Bullet Hell, Endless |
More posts
- New Enemy + Early Level ControlOct 25, 2020
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