Made for the Area of Effect Game Jam 2020

This is a quick little project, started this jam on the second day.

No assets were made, except for the main page and tutorials if that counts..

With the theme being "message", "received", I immediately thought of the long distance communication from an episode of Attack on Titan "57th Expedition Outside the Walls". (<- spoiler alert)

You can think of this game as a minesweeper.

The objective of this game, is to reach your target safely.

There are numerous enemies spread around the map, and can kill you and your soldiers on contact. You can't see them, only your soldiers can.

Once your soldier spots one, they'll emit a signal, other soldiers who are in range to receive that signal, will re-emit that signal again, thus having a cascading effect, achieving a "long distance communication".

Your job as a commander then, is to steer the direction of your troops to avoid contact with the enemies and reach your destination.

Each level increases the amount of enemies randomly spawned in the map.

Good luck.

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